



At the same time more clear anti air unit roles have been established for certain units. To keep the game balanced, the statistics of airplanes have been slightly decreased. Due to the new mechanic airplanes can be used much more flexibly and are a bigger threat than before.After a direct attack or when changing air bases, planes have to refuel for 15 minutes before they execute the next command.Patrol ticks happen every 15 minutes and deal 25% of the damage (both ways).Patrolling airplanes deal damage against units on the ground.Please note that not every attack results in damage though, as the damage is also influenced by factors independent from this airplane mechanics change.Damage during attacks and patrols is always dealt both ways now.After a direct attack airplanes will have to fly back though.Airplanes can relocate their patrol positions or change their attack targets without the need to fly back to their departure location if the new destination lies within a 30° cone spreading out from their airbase of departure.This change significantly reduces the likelihood of bugs, ways to exploit aircrafts and allows for a more streamlined development process, as the mechanic is more like the airplane mechanics used in other Bytro games. A new airplane mechanic was implemented for new game rounds in Supremacy 1914.
